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	<title>Sliced Bread Animation &#187; bima</title>
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		<title>1066 The Game wins a BIMA!</title>
		<link>http://thebestthingsince.com/blog/animation/1066-the-game-wins-a-bima/</link>
		<comments>http://thebestthingsince.com/blog/animation/1066-the-game-wins-a-bima/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 16:04:27 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Sliced Bread]]></category>
		<category><![CDATA[1066]]></category>
		<category><![CDATA[bima]]></category>
		<category><![CDATA[digital creative]]></category>
		<category><![CDATA[norman]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[preloaded]]></category>
		<category><![CDATA[Video]]></category>

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		<description><![CDATA[The online game 1066 won a BIMA last Thursday (19th Nov 2009) for Best Online Game, The BIMA awards  &#8216;celebrate the work of the UK digital creative industry&#8217;. As previously blogged we were responsible for creating over 270 animated assets in just over 2-weeks. Preloaded did all the creative and site development, and we created [...]]]></description>
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<p style="text-align: center;"><img class="aligncenter" title="1066 awards" src="http://www.thebestthingsince.com/blog/blog_images/1066-award.jpg" alt="" width="500" height="191" /></p>
<p>The <strong>online game 1066 won a BIMA</strong> last Thursday (19th Nov 2009) for <strong>Best Online Game</strong>, The BIMA awards  &#8216;celebrate the work of the UK digital creative industry&#8217;. As <strong><a title="blog post" href="http://www.thebestthingsince.com/blog/animation/preloaded-1066-the-game/" target="_blank">previously blogged</a></strong> we were responsible for creating over 270 animated assets in just over 2-weeks. <a title="preloaded link" href="http://www.preloaded.com/" target="_blank"><strong>Preloaded</strong></a> did all the creative and site development, and we created the Norman, Viking, Saxon and Villager character animation elements. <strong>We are very proud to be part of its success</strong>, the quality of the game speaks for itself in terms of the gaming results:</p>
<blockquote><p>Since launching in May 2009, the game has received an overwhelmingly positive response from both the gaming community and online press.</p>
<p>The project has received no marketing budget, <strong>simply relying on the audience and community to seed and share between themselves</strong>. The traffic to date is testament to the quality of the game and the compelling nature of the content.</p>
<p>The Multi-player mode plays a large part in the distribution mechanic of the game and this is reflected in the continued and sustained and growth in traffic and game-play duration.</p>
<p><strong>Effectiveness</strong></p>
<p>&gt; Number 1 search result in google for &#8217;1066&#8242;<br />
&gt; Current total game-plays standing at over 5 million<br />
&gt; Average game duration over 25 minutes</p></blockquote>
<p><strong>And the reviews:</strong></p>
<p>“If half the Proper Wargames released each year showed as much imagination, style and spirit as 1066 the genre would be in a far healthier state”</p>
<p><strong>Tim Stone &#8211; <a title="rock paper shotgun" href="http://www.rockpapershotgun.com/2009/06/07/1066-shield-walls-and-stench-weasels/" target="_blank">rockpapershotgun.com</a></strong></p>
<p>“Pleasing to play and pleasing to the eye. Check it out.”</p>
<p><strong>Brian Ashcroft</strong> &#8211; <a title="kotaku" href="http://kotaku.com/5294657/england-in-the-middle-ages-fight" target="_blank">kotaku.com</a></p>
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