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	<title>Comments on: Preloaded 1066 The Game</title>
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	<link>http://thebestthingsince.com/blog/animation/preloaded-1066-the-game/</link>
	<description>81 Rivington Street . London . EC2A 3AY</description>
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		<title>By: Sliced Bread Animation &#187; Blog Archive &#187; We are not flash, we are animators&#8230;</title>
		<link>http://thebestthingsince.com/blog/animation/preloaded-1066-the-game/comment-page-1/#comment-13889</link>
		<dc:creator>Sliced Bread Animation &#187; Blog Archive &#187; We are not flash, we are animators&#8230;</dc:creator>
		<pubDate>Sat, 30 Oct 2010 06:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebestthingsince.com/blog/?p=620#comment-13889</guid>
		<description>[...] The thing is, Flash is such an easy programme to pick up and get animating and that&#8217;s all an animator really wants to do. Quite often we have spent weeks coming up with the idea, storyboarding it, creating vector elements (say in Illustrator), etc, etc. From Flash or wherever, we don&#8217;t really care about the output as long as it works on what we need it to. Even against H.264 compression, Flash (SWF) files can be tiny in filesize and this has added advantage for gaming, particularly since they quite often require lots of assets for &#8216;non-linear&#8217; use (see 1066 The Game for reference). [...]</description>
		<content:encoded><![CDATA[<p>[...] The thing is, Flash is such an easy programme to pick up and get animating and that&#8217;s all an animator really wants to do. Quite often we have spent weeks coming up with the idea, storyboarding it, creating vector elements (say in Illustrator), etc, etc. From Flash or wherever, we don&#8217;t really care about the output as long as it works on what we need it to. Even against H.264 compression, Flash (SWF) files can be tiny in filesize and this has added advantage for gaming, particularly since they quite often require lots of assets for &#8216;non-linear&#8217; use (see 1066 The Game for reference). [...]</p>
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		<title>By: Sliced Bread Animation &#187; Blog Archive &#187; 1066 The Game wins a BIMA!</title>
		<link>http://thebestthingsince.com/blog/animation/preloaded-1066-the-game/comment-page-1/#comment-12506</link>
		<dc:creator>Sliced Bread Animation &#187; Blog Archive &#187; 1066 The Game wins a BIMA!</dc:creator>
		<pubDate>Fri, 27 Nov 2009 16:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebestthingsince.com/blog/?p=620#comment-12506</guid>
		<description>[...] Game, The BIMA awards  &#8216;celebrate the work of the UK digital creative industry&#8217;. As previously blogged we were responsible for creating over 270 animated assets in just over 2-weeks. Preloaded did all [...]</description>
		<content:encoded><![CDATA[<p>[...] Game, The BIMA awards  &#8216;celebrate the work of the UK digital creative industry&#8217;. As previously blogged we were responsible for creating over 270 animated assets in just over 2-weeks. Preloaded did all [...]</p>
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	<item>
		<title>By: x</title>
		<link>http://thebestthingsince.com/blog/animation/preloaded-1066-the-game/comment-page-1/#comment-12310</link>
		<dc:creator>x</dc:creator>
		<pubDate>Sat, 04 Jul 2009 14:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebestthingsince.com/blog/?p=620#comment-12310</guid>
		<description>doesn&#039;t work on any computer I try it on... something iffy with it.. stops loading at 8.8</description>
		<content:encoded><![CDATA[<p>doesn&#8217;t work on any computer I try it on&#8230; something iffy with it.. stops loading at 8.8</p>
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		<title>By: Gulzar</title>
		<link>http://thebestthingsince.com/blog/animation/preloaded-1066-the-game/comment-page-1/#comment-12267</link>
		<dc:creator>Gulzar</dc:creator>
		<pubDate>Mon, 01 Jun 2009 10:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebestthingsince.com/blog/?p=620#comment-12267</guid>
		<description>Lovley stuffs here! 
Keep em coming! 

cheers!</description>
		<content:encoded><![CDATA[<p>Lovley stuffs here!<br />
Keep em coming! </p>
<p>cheers!</p>
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